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Passive Card

Aggressor

BP: 4

Aggressor gives +1 ATK while equipped but stops passive HP regeneration between turns. It is a risk/reward card for players who defend consistently.

It drops only from Finn McCool at Mount Red Sun after Chapter 4’s main finale. Expect the hardest fair fight in the base chapters before Demo 5 secrets.

Standard prep: triple Defend+ from Pit 50, premium Vermillion food, at least one Call Card, Deep Focus + SP Saver if BP allows. Practice Finn’s triple chain until you can guard it reliably—Aggressor punishes sloppy timing.

Pair Aggressor with Ante Up only if you can keep success chains alive; simpler pairings use Deep Focus for NRG or more Defend tech for safety.

FAQ · Aggressor

How do I get the Aggressor card in Block Tales?

Beat Finn McCool after clearing Chapter 4’s story bosses.

What does Aggressor do in Block Tales?

+1 ATK, but you lose automatic between-turn healing.

Is Aggressor worth it in Block Tales?

Yes if you want maximum damage and trust your defend game. Skip it on a shaky first run.

How hard is Finn McCool in Block Tales?

Extreme—treat it like an endgame superboss with Pit gear.

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